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01/ 04Immersive Horror Experience

Paranormal

An experimental horror experience built to actually make you feel something. It leans on darkness, sound and carefully timed motion to build dread, treating the browser like a haunted space rather than a web page.

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Role

Creative Frontend

Year

2025

Engagement

Personal build

Category

Immersive Horror Experience

horror-site-three.vercel.appLive site
Immersive Horror Experience01

Paranormal

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The work

Problem, then plan.

The challenge

Fear is hard to pull off in a browser. It is easy to be cheesy and hard to be genuinely unsettling. The challenge was pacing and restraint: build tension slowly, use sound and darkness deliberately, and let the interaction do the scaring instead of cheap jump-scares.

The approach

I choreographed the whole thing with GSAP and atmospheric audio, controlling exactly when things move, appear and go quiet. Heavy use of darkness, negative space and slow reveals keeps the visitor on edge, with performance tuned so the tension never breaks.

What it does

  • Dark, immersive atmosphere
  • Sound-driven tension and ambience
  • Carefully timed GSAP motion and reveals
  • Slow-burn, cinematic pacing
  • Interactive, experience-first design
Built with
ReactGSAPThree.jsWeb Audio
At a glance
Type
Interactive experience
Focus
Atmosphere + sound
Status
Live

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