Paranormal
An experimental horror experience built to actually make you feel something. It leans on darkness, sound and carefully timed motion to build dread, treating the browser like a haunted space rather than a web page.
Visit live siteCreative Frontend
2025
Personal build
Immersive Horror Experience
Problem, then plan.
Fear is hard to pull off in a browser. It is easy to be cheesy and hard to be genuinely unsettling. The challenge was pacing and restraint: build tension slowly, use sound and darkness deliberately, and let the interaction do the scaring instead of cheap jump-scares.
I choreographed the whole thing with GSAP and atmospheric audio, controlling exactly when things move, appear and go quiet. Heavy use of darkness, negative space and slow reveals keeps the visitor on edge, with performance tuned so the tension never breaks.
- Dark, immersive atmosphere
- Sound-driven tension and ambience
- Carefully timed GSAP motion and reveals
- Slow-burn, cinematic pacing
- Interactive, experience-first design
- Interactive experience
- Atmosphere + sound
- Live
Ambica Enterprise
Have a project worth building?
Start a conversation